Media, Arts & Design | AI Conference 2020


Media, arts, design and artificial intelligence have always had a great influence on each other. For example, it is the great science fiction novels and films such as “2001: A Space Odyssey” that have shaped the perception of artificial intelligence for generations. On the other hand, it is now AI-supported media productions that allow us to dive into our film and game worlds and turn them into the great experiences we enjoy as consumers.

The Media, Arts & Design | AI 2020 conference is now to become a sister conference to the Media, Arts & Design | blockchain series. The declared goal is to connect the art and cultural communities with the technical scene.

The conference takes place June 19th, 2020, 14:00 – 20:00 (CEST / UTC+2) via ZOOM (the link will be sent to all registered participants on June 18th.)

Call submission deadline: June 9th, 2020
Registration deadline for all participants:
June 17th, 2020
(Please fill out the respective form below.)

Register here:


(both links open in a new tab and refer to Donau-Universität Krems, Austria)

The Partners:

The Media, Arts & Design | AI 2020 conference is organised by the Center for Applied Game Studies @ Donau-Universität Krems, the Department of Artificial Intelligence @ University of Malta and the Department of Digital Media @ Drexel University. The conference is further supported by the MIT Education Arcade @ Massachusetts Institute of Technology, the LIVE LAB @ Texas A&M University and the Department of Communication Studies @ University of Vaasa.

Call for Abstracts:

Scientists, scene experts and specialists from academia and industry are cordially invited to submit proposals for delivering a talk at the conference. 

Suggested topics include:

  • Applied use cases of Artificial Intelligence (AI) in the context of media, arts & design
  • Considerations about Game Design & AI from various perspectives, i.e. user experience, technical aspects or psychological contexts
  • Applications of AI for creating game content
  • Philosophical and ethical considerations
  • AI in serious games and other educational aspects 
  • AI in Storytelling
  • AI in Game level and content generation
  • AI for special effects and interactive art
  • Historical or futuristic perspectives, the Delorean is yours
  • The role of media, arts & design in AI development / Games as test environments for AI systems
  • any other related topic that you like to suggest to us

Selected speakers can either present live or send a video in MP4 beforehand e.g. via dropbox or wetransfer to and

Review setting:

The review process is also divided into two stages: The abstracts for the conference are reviewed by a panel of experts, and any submissions to the book chapter will be subject to peer-review evaluation.

Submission procedure:

The submission procedure has two stages. You can apply for a talk at the conference only or for a talk at the conference and a book chapter for an anthology based on the conference topic.

To apply for the conference as speaker and for the online blog of abstracts:

Please fill out the form below to submit an abstract (max. 250 words) of your planned contribution. Submission deadline: June 9th, 2020

The selection process will be a group review by the chairs of the conference. The top two submissions will be selected as keynote speakers of the conference.

You will be notified by June 11th, 2020  whether your submission has been accepted.

Register here:


To apply for the anthology:

Applicants who would like to apply as speakers for the conference and also publish a book chapter are asked to tick the appropriate box on the form. These persons will receive further information about the process after the conference.

The anthology will be published by Springer as part of the series: “Advances in Intelligent Systems and Computing”:

The series “Advances in Intelligent Systems and Computing” contains publications on theory, applications, and design methods of Intelligent Systems and Intelligent Computing. Virtually all disciplines such as engineering, natural sciences, computer and information science, ICT, economics, business, e-commerce, environment, healthcare, life science are covered. The list of topics spans all the areas of modern intelligent systems and computing such as: computational intelligence, soft computing including neural networks, fuzzy systems, evolutionary computing and the fusion of these paradigms, social intelligence, ambient intelligence, computational neuroscience, artificial life, virtual worlds and society, cognitive science and systems, Perception and Vision, DNA and immune based systems, self-organizing and adaptive systems, e-Learning and teaching, human-centered and human-centric computing, recommender systems, intelligent control, robotics and mechatronics including human-machine teaming, knowledge-based paradigms, learning paradigms, machine ethics, intelligent data analysis, knowledge management, intelligent agents, intelligent decision making and support, intelligent network security, trust management, interactive entertainment, Web intelligence and multimedia.

The publications within “Advances in Intelligent Systems and Computing” are primarily proceedings of important conferences, symposia and congresses. They cover significant recent developments in the field, both of a foundational and applicable character. An important characteristic feature of the series is the short publication time and world-wide distribution. This permits a rapid and broad dissemination of research results.

** Indexing: The books of this series are submitted to ISI Proceedings, EI-Compendex, DBLP, SCOPUS, Google Scholar and Springerlink **

Media, Arts & Design | blockchain 2020

What impact do Blockchain technologies have on media, arts and design? Which case studies already exist? And how will the future look like?

The Media Arts and Design | Blockchain conference on the weekend of 2 and 3 May 2020 dealt with these questions, among others.

Why was this new conference created?

Drexel University’s Department of Digital Media, supported by the Education Arcade @ MIT, the LIVE LAB @ Texas A&M, the Department for Arts and Cultural Sciences @ Donau-Universität Krems and the Conceptualising Blockchain group @ University of Vaasa has been organising a conference & anthology on the usage of Blockchain technologies in the fields of Media Arts and Design. The conference was hosted online (due to COVID-19) by the Westphal College of Media Arts and Design at Drexel University in Philadelphia on the weekend of May 2-3, 2020.

The reason for founding this event was a simple one: In the blockchain scene there are highly technical conferences on the one hand and on the other hand big advertising events (fairs called conferences). However, there are hardly any conferences where technology is applied to a specific topic, with the exception of business and finance.

The Media Arts and Design | Blockchain conference aims to close this gap and show how the technology can be used to (legally) secure, for example, real or digital objects, and also provide examples of how digital tokens themselves can become art objects. The | in the title clearly shows this separation. On the one hand we see the umbrella theme and on the other hand the link to the technology applied to it. In our case it’s Blockchain.

Even though some of the talks of course also showed the technical component of their projects, it was ultimately a conference primarily for non-technicians, which also helped to de-mystify the topic of blockchain a bit and take away fears about it.

The agenda of the conference:

In the first block the participating universities (already mentioned above) introduced themselves. Especially their art and culture areas were put into the spotlight. On the MIT side, Scot Osterweil introduced The MIT Education Arcade and the cms/w department.

In the second block Alexander Pfeiffer gave an introduction to blockchain technologies for non blockchain experts. This introduction was followed by two talks from invited guests. Lior Yaffe, one of the leading developers of the Ardor network and Joshua Ellul, director of the centre for distributed ledger technologies at the University of Malta and key person involved in the Maltese Blockchain strategy. The aim of this session was to provide the participants with a basic knowledge on the topic to be prepared for the following presentations.

After the introductions the next session of the  conference, where the most outstanding submissions could present their topics, started. Four of these overall  submissions were selected by the organising committee as featured talk (keynote) and were prominently featured.

Sunday’s grand finale was a special track hosted by the University of Vaasa from Finland.

The complete schedule of the conference can be found on the website of Drexel University.

The future of the conference:

The feedback from the approximately 100 participants and the panelists after the conference was very good. Therefore,  it was decided to work on the 2021 edition, by the commitee, right after the end of the conference. For 2021 the conference will be hosted again by Drexel and planned as on-line conference. For 2022 we hope to be able to hold at least hybrid formats again, where it is possible to be present at the respective partner universities and where we find an immersive way to connect the conference locations.

The videos of the talks:

The conference has been recorded by the center for applied game studies at Donau-Universität Austria. Click here to see the full playlist on YouTube. Or just click on Ardor.Rocks, there every talk is marked with timestamps for easy navigation to the desired talk.


This website was designed on the initiative of Alexander Pfeiffer.

Legal Disclosure

Alexander Pfeiffer
Geylinggasse 17/1
Wien, Österreich

Contact Information

Telephone: +43 1 348 400 8
Internet address:


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