Media, arts, design and artificial intelligence have always had a great influence on each other. For example, it is the great science fiction novels and films such as “2001: A Space Odyssey” that have shaped the perception of artificial intelligence for generations. On the other hand, it is now AI-supported media productions that allow us to dive into our film and game worlds and turn them into the great experiences we enjoy as consumers.
The Media, Arts & Design | AI 2020 conference is now to become a sister conference to the Media, Arts & Design | blockchain series. The declared goal is to connect the art and cultural communities with the technical scene.
The conference takes place June 19th, 2020, 14:00 – 20:00 (CEST / UTC+2) via ZOOM (the link will be sent to all registered participants on June 18th.)
Call submission deadline: June 9th, 2020
Registration deadline for all participants:
June 17th, 2020
(Please fill out the respective form below.)
(both links open in a new tab and refer to Donau-Universität Krems, Austria)
The Media, Arts & Design | AI 2020 conference is organised by the Center for Applied Game Studies @ Donau-Universität Krems, the Department of Artificial Intelligence @ University of Malta and the Department of Digital Media @ Drexel University. The conference is further supported by the MIT Education Arcade @ Massachusetts Institute of Technology, the LIVE LAB @ Texas A&M University and the Department of Communication Studies @ University of Vaasa.
Call for Abstracts:
Scientists, scene experts and specialists from academia and industry are cordially invited to submit proposals for delivering a talk at the conference.
Suggested topics include:
- Applied use cases of Artificial Intelligence (AI) in the context of media, arts & design
- Considerations about Game Design & AI from various perspectives, i.e. user experience, technical aspects or psychological contexts
- Applications of AI for creating game content
- Philosophical and ethical considerations
- AI in serious games and other educational aspects
- AI in Storytelling
- AI in Game level and content generation
- AI for special effects and interactive art
- Historical or futuristic perspectives, the Delorean is yours
- The role of media, arts & design in AI development / Games as test environments for AI systems
- any other related topic that you like to suggest to us
The review process is also divided into two stages: The abstracts for the conference are reviewed by a panel of experts, and any submissions to the book chapter will be subject to peer-review evaluation.
The submission procedure has two stages. You can apply for a talk at the conference only or for a talk at the conference and a book chapter for an anthology based on the conference topic.
To apply for the conference as speaker and for the online blog of abstracts:
Please fill out the form below to submit an abstract (max. 250 words) of your planned contribution. Submission deadline: June 9th, 2020
The selection process will be a group review by the chairs of the conference. The top two submissions will be selected as keynote speakers of the conference.
You will be notified by June 11th, 2020 whether your submission has been accepted.
To apply for the anthology:
Applicants who would like to apply as speakers for the conference and also publish a book chapter are asked to tick the appropriate box on the form. These persons will receive further information about the process after the conference.
The anthology will be published by Springer as part of the series: “Advances in Intelligent Systems and Computing”:
The series “Advances in Intelligent Systems and Computing” contains publications on theory, applications, and design methods of Intelligent Systems and Intelligent Computing. Virtually all disciplines such as engineering, natural sciences, computer and information science, ICT, economics, business, e-commerce, environment, healthcare, life science are covered. The list of topics spans all the areas of modern intelligent systems and computing such as: computational intelligence, soft computing including neural networks, fuzzy systems, evolutionary computing and the fusion of these paradigms, social intelligence, ambient intelligence, computational neuroscience, artificial life, virtual worlds and society, cognitive science and systems, Perception and Vision, DNA and immune based systems, self-organizing and adaptive systems, e-Learning and teaching, human-centered and human-centric computing, recommender systems, intelligent control, robotics and mechatronics including human-machine teaming, knowledge-based paradigms, learning paradigms, machine ethics, intelligent data analysis, knowledge management, intelligent agents, intelligent decision making and support, intelligent network security, trust management, interactive entertainment, Web intelligence and multimedia.
The publications within “Advances in Intelligent Systems and Computing” are primarily proceedings of important conferences, symposia and congresses. They cover significant recent developments in the field, both of a foundational and applicable character. An important characteristic feature of the series is the short publication time and world-wide distribution. This permits a rapid and broad dissemination of research results.
** Indexing: The books of this series are submitted to ISI Proceedings, EI-Compendex, DBLP, SCOPUS, Google Scholar and Springerlink **